Game
Shadow's Penance

5 months ago

Update: Version 2.1:

-Added an extra scene in the "New Dawn" path.

-Added an "Artwork" folder where I put some of the artwork I've made over the years.

-Added the option to skip the long opening and some parts of the game that contain extra lore.




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So my new name is BluelightPhoenix

(not just BluePhoenix. I also have 'light' now, wowzers! :O)

So the main story is complete and now I'm currently working on the 'New Dawn' path, which you can reach if you make certain choices. Once the 'New Dawn' path has been completed the game will be ready for playtesting. It might be sooner than expected.

Regarding Shadow's Penance release, I've been working on two major updates:

1. I've changed the whole soundtrack, removing copyrighted songs

2. I'm drawing facesets (with expressions etc). It's tons of work but I believe it's gonna be worth it in the end

Concept art for the main character of my next game! What do you think? :D

It's going to be a story-driven, sci-fi RPG, made in RPG maker MV. Taking place in a space colony where AI is banned and people have advanced in a different way.

The second main character draft for my new Sci-Fi RPG in development. He is probably going to be the antagonist.

Chiaki Nanami!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Why walk when you can jump?