3 years ago

Cosmo's Weekly Update!


Bryan - This week I made another pet for Cosmo’s aquarium, who should look a bit familiar. It seems this hapless human got more than they bargained for on their spacefaring adventure. Will they find a way to escape back to Earth, or will they resign to their fate as another one of Cosmo’s interstellar curios?

Erin - I’ve been doing a ton of animation this week, which has been great! All of the alien customers needed a generic interact animation, so I got those done super quick earlier this week. Then, I was excited to move on to making some new programming for Morvin’s TV. This one is a Galactic Lotto drawing! The lotto machine is one of the amenities in the station, so this will add a little extra lore to that. I’m going to be making a few varieties of these (think Powerball, Megamillions, etc), all with different winning “numbers”.

Ian - Above is the screen I have been staring at for most of this week. It’s a plugin we use to help manage player input with different control schemes. This week I have been implementing the ability for players to rebind their keyboards to make the game more accessible. It is a ton of work! There are three main parts to implementing it. First, we have to get a menu setup that lets you see what is bound to what and allows you to change that. Second, we have to have those changes show up properly in every world ui, menu, tip window etc. Lastly, we need a system to save those changes so you don’t have to reset everything each time you start the game, but also still maintain the ability to restore everything to default on a per minigame basis! Very tedious to set up, but we are making good progress and should have it all done next week. The best part is that it allows us to try out weird control schemes. I just tested trying to play the game 1 handed with everything bound to my mouse... which was pretty intense lol.



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