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5 months ago

Crafting a sword for a video game! ⚔️

I’m available for commissions—whether it’s characters, accessories, or props for your game, don’t hesitate to reach out!




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Sneak peek at the new UI in Lobo: The Howl Within! Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds. Built in Unreal Engine 💻

Designing an intuitive Quest & In-Game Notification system for Lobo! 📜✨ Built for clarity and immersion, designed in Illustrator and fully implemented in Unreal Engine. 🎮🔥

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@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!

Sneak peek at a new area in Lobo: The Beast Inside! This abandoned guard outpost sits just outside the towering wall—once a line of defense, now a haunting reminder of what was lost. Exploration is risky… but rewarding.

Our 2024 Advent Calendar has opened! Day 23: @Distant-Dimensions is a great Creator who creates 2D and 3D art and animations! They're also a game dev and music producer! Accept the quest and give them a follow to get Coins and a seasonal sticker!

In this quick peek, I’m testing the first animation layer for Lobo’s dialogue system: body animations Next up: facial expressions and lipsync— I'm getting closer to fully immersive dialogue!

All implemented in Unreal Engine 5 🎮 Thanks for watching!

Crafting intuitive and immersive UI/UX for Lobo! 🎮✨ Here’s a look at the Inventory & Equipment system I designed and implemented in Unreal Engine. If you're looking for a UI/UX designer for your game, let’s connect!

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

Designing systems is challenging, but making them work together is even harder! Here’s the new UI design for the Dialogue System interacting with the Quest System—assigning new quests, completing old ones—and the Save & Load system recording every step.