The difference would be like in PM:TTYD, where, in order to make Zess Dynamite, first you have to cook up an Egg Bomb and then a Coconut Bomb and then you can combine those into Zess Dynamite. I'm wondering if I could make it so you could do a direct Mystic Egg + Coconut + Fire Flower + Fire Flower sort of thing
I'm also toying with the idea of expanding your cooking ability, maybe start out with only two items, and then at some point you can add a third item, and finally a fourth.
It's one of those things where I need to decide just how important crafting is to the game. It certainly isn't dependent on it; it's just a fun thing to do to get more powerful items and free up space in your bag. But is it important enough to devote such time to it, or should I stick with simple one- and two-item crafts with some items potentially requiring multiple rounds of cooking?
Next up
Behold my beautiful canoe!
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
NEW PACKAGES AVAILABLE NOW!
Version 1.1.0 is now available for Linux and Windows
-Platform bugs fixed where player fell through the floor
-Area 2 accessible through Level 8
-Minor spiffing up, wax and polish
Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
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