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5
Next up
GML - light with surface
Dash / Attack sprites (click on image to show GIF)
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Player sprites test
Rpg Village example
Game Maker Studio
Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
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