Next up
In the last few months I've been using Game Studio 2 again, and I've been testing some new things in GML, like Enums and Structs. I struggled for an hour because I didn't remember that I needed to use a string for the Layer to create an instance...
GML - light with surface
Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.
Rpg Village example
Game Maker Studio
Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.
Dash / Attack sprites (click on image to show GIF)
Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken
In October/November I used Game Maker Studio 2 again to create a basic 2D TopDown Action RPG project. I defined the character size, the size of the Camera View, and the size of the scene in relation to the character.
Player sprites test
mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior
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