1 month ago

Player sprites test




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Rpg Village example

Game Maker Studio

Dash / Attack sprites (click on image to show GIF)

Testing mp_linear_path They follow, stopping when there is a Solid between them and the target. They resume following after the target becomes accessible. After touching a Solid, and being far from the target, they lose the Chase State.

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

Finally, Using only mp_potential_path (blue line), without MoveColide. It works good enough.

In the final version of Dark Astral Nebula, you control the nebuloid with the ability to teleport and summon elemental spirits , all set in minimalist environments where you must save the god!

mp_potential_path + MoveColide script Instead of following, they run away from me, even though the Target is the same. Strange behavior

Fixing "not getting hurt" bug. Other scripts keep runing even after got in the hurt state. State machine for enemy is totally broken

Gelatinous jungle, one of the levels in Flora & Fang.

Sprite 6 for Player Test

#pixelart