12 hours ago

Currently working on the hub for my 3D platformer, missing a lot of geometry/textures however I designed this yard section of the map, it's very pretty, even has a water shader with depth.




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Game devs should add more silly features to their games that serve no purpose. For my game on every game over there's a random condescending death message. Took a whole 5 minutes to add. Here are some possible messages:

It was revealed to me in a dream I needed to add a wall jump, so I did. It reminds me a lot of Mario Sunshine.

Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.

Our pals at @serenityforge have released Doki Doki Literature Club on iOS and Android!

Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!

A few things: More visual feedback, randomized game over message, sound, and I did way more work on momentum. The player isn't using physics because I wanted it extremely deterministic, so I ended up hard coding a lot of the "momentum". Still neat.

The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.

Tell us by completing the quest "What's YOUR Game of the Year?"!

I've been brainstorming different collectible ideas, and my partner had the stupidest idea. Pineapples. So I modeled this pineapple in Blender (took way longer than anticipated).

A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've begun greyboxing the hub. I typically don't do greyboxing but it makes sense here. I've put some thoughts on where I want the game to go below: