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If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Page 18 of my FNAF AU comic: Wiring the Stage See all finished pages here: https://ko-fi.com/album/Wiring-the-Stage-D1D41I5P0M New page: every Friday
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
Who is ready for the FNAF 2 movie!!
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
V2.0.0 Released
Whaddya mean no vacancies? But I wanted to do a 24 hour inside a rotten music box with a pale freak challange!
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:










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