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If you know, you know.
WE ARE SO FROOTING BACK!!! ๐๐๐๐๐๐๐๐๐๐๐๐
The only caveat with me releasing the MFA publicly in a Google Drive folder, is that I would prefer that the MFA not be released by someone else elsewhere. Do whatever else I guess.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
I decided to show something off I've been working on the past 2 weeks in a video... (have no clue if the project shown is going to be publicly released, but perhaps if I feel like it would be a good idea):
JOLLY ANNIVERSARY EDITION POSTER:
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
I swore to myself I wouldnโt post anything to avoid spoiling the new gameplayโฆ but hereโs a small sneak peek, the most exciting feature yet: your characterโs legs move when you turn
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!




















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