Game
Kriss' Wargames

10 months ago

Day 11: Made the fire shader, still working on FOW




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Day six: The second structure, the camps (and also, UI changes)

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day eight: structural animations, light effects and a touch of colour

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day five: The first structure, the command centre!

Second day: Resource icons, terrain textures and lighting

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.