The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.
Next up
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day eight: structural animations, light effects and a touch of colour
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day five: The first structure, the command centre!
Second day: Resource icons, terrain textures and lighting
Day 11: Made the fire shader, still working on FOW
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?











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