Game
Kriss' Wargames

8 months ago

Day six: The second structure, the camps (and also, UI changes)


The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.



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Next up

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day eight: structural animations, light effects and a touch of colour

Day 11: Made the fire shader, still working on FOW

Day five: The first structure, the command centre!

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Second day: Resource icons, terrain textures and lighting

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think