Game
Kriss' Wargames

1 year ago

Day six: The second structure, the camps (and also, UI changes)


The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.



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Day eight: structural animations, light effects and a touch of colour

Second day: Resource icons, terrain textures and lighting

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day 11: Made the fire shader, still working on FOW

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day five: The first structure, the command centre!

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

Shadow The Hedgehog X pixel art

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday