Game
Kriss' Wargames

6 months ago

Day six: The second structure, the camps (and also, UI changes)


The camps serve as a population management structure, allowing for your people to multiply and live their life before becoming troops. Defending these camps is crucial as they are the future of your faction. On a more technical side, the UI is now fully scalable so the game is playable in fullscreen, I'm also working on a neat fire particle effect on that bonfire.



1 comment

Loading...

Next up

Second day: Resource icons, terrain textures and lighting

Day eight: structural animations, light effects and a touch of colour

Day five: The first structure, the command centre!

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day 11: Made the fire shader, still working on FOW

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Terraria

a drawing I did because I was bored😪. But I love how it turned out.😊