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Kriss' Wargames
6 months ago

Day eight: structural animations, light effects and a touch of colour




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Second day: Resource icons, terrain textures and lighting

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day 11: Made the fire shader, still working on FOW

Day five: The first structure, the command centre!

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Day six: The second structure, the camps (and also, UI changes)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!