Game
Kriss' Wargames

6 months ago

Second day: Resource icons, terrain textures and lighting




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Day five: The first structure, the command centre!

Day eight: structural animations, light effects and a touch of colour

Day 11: Made the fire shader, still working on FOW

Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.

Day six: The second structure, the camps (and also, UI changes)

First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Showing off player 2 😎

What do you think?