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8
Game
Underroot
3 days ago

DAY 23 - DEV LOG

Polished the inn interior and fixed Y-sorting

Improved dialogue, calendar, and health UI

Built room key, check-in, and sleep systems

NEXT: Polish and polish the core game-play loop

#underroot #worldbuilding #gamedev #indiedev #devlog




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Next up

DAY 17 - DEV LOG

- Worked on interior design and door function

- Created interior reusable props as scenes. (e.g. empty bookshelf, a chair, etc.)

NEXT: Continue interior and exterior design

#roguelite #rpg #pixelart #cozygames

DAY 20, 21 & 22 - DEV LOG

Worked an insane amount on lighting. Trying to balance visuals with performance. I eventually settled on built in Godot WorldEnvironment node.

#indiedev #worldbuilding #pixelart #roguelite #underoot

DAY 10 - DEV LOG

- Worked on first Cut-Scene a bit... more on this soon

- Worked on transitions, and lighting sprites

- NEXT: Continue working on first cut-scene until it's finished!

#indiedev #gamedev #pixelart #roguelite #godotengine

DAY 24 - DEV LOG

- Polished the inn dialogue

- Added room rentals, keys, sleeping, and checkout

- Fixed room numbers

#worldbuilding #gamedev #indiedev #devlog

#underroot #ui #indiedev

DAY 13 & 14 - DEV LOG

- Worked on UI and inventory systems.

- Added mouse drag-and-drop functionality.

- Created a Save/Load system.

- Added settings for UI scale, volume, & SFX

#roguelite #rpg #gamedev #ui

DAY 18 & 19 - DEV LOG

- Continued working on int/ext props and design

NEXT: Continue interior and exterior design

#Roguelike #cozygames #rpg #worldbuilding

DAY 9 - DEV LOG

- Created a dialogue box, and typewriter effect.

- Next... Get consistent about how I am passing variables!

- Then, finish first Cut Scene, dialogue profile images, and name updates.

#roguelite #rpg #pixelart #indiedev #cozygames

DAY 15 & 16 - DEV LOG

- Worked on the cut scene... a lot

- Now you can drop the lantern for light while mining

- Major UI & lighting improvements

- NEXT: improve switching equip, interiors, more ores, vegetation

#roguelite #rpg #story #worldbuilding

DAY 11 - DEV LOG

Created a rough sketch of the main village layout.

Next: bringing the village into the actual game world.

#screenshotsaturday #worldbuilding #gamedev #indiedev #indierpg #cozygames

DAY 12 - DEV LOG

- Worked on village design, scene transitions, and lighting.

- NEXT: Add more lights, torches, mushrooms, etc.

Note: mining village is in a mountain so there is no day/night light cycle.

#roguelite #rpg #pixelart #cozygames