Next up
- Worked on the cut scene... a lot
- Now you can drop the lantern for light while mining
- Major UI & lighting improvements
- NEXT: improve switching equip, interiors, more ores, vegetation
DAY 25 - DEV LOG
- Created Tiny Fairies
- Some UI work
- Updated Music
- Created a player Health System
NEXT: Improve Shop UI, and UI in general!
Future Dev Logs : Dev logs will be posted primarily on TikTok from now on. Thanks to everyone who's followed the project here! If you'd like to keep up with Underroot's development, you can follow along here:
DAY 23 - DEV LOG
Polished the inn interior and fixed Y-sorting
Improved dialogue, calendar, and health UI
Built room key, check-in, and sleep systems
NEXT: Polish and polish the core game-play loop
Worked an insane amount on lighting. Trying to balance visuals with performance. I eventually settled on built in Godot WorldEnvironment node.
DAY 29-30 DEV LOG
- Improved UI, shop, and inn logic
- Fixed bugs and Y-sorting issues
- Rough sketched Mine Progression (4 Realms)
NEXT: Rewards, challenges, enemies, and hidden stories.
DAY 26, 27, 28 - DEV LOG
- Updated UI style darker, cleaner, semi-transparent.
- Rebuilt the inventory HUD.
- Improved shop & inn dialogue, room booking, key returns, and gold handling.
- Worked on the mines.
NEXT: Mines
DAY 18 & 19 - DEV LOG
- Continued working on int/ext props and design
NEXT: Continue interior and exterior design
DAY 31 - DEV LOG
- Got lost polishing UI, music, SFX and working with item functions.
- Next continue with Level Design, and Town Design.
- Polished the inn dialogue
- Added room rentals, keys, sleeping, and checkout
- Fixed room numbers
#worldbuilding #gamedev #indiedev #devlog















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