Next up
Future Dev Logs : Dev logs will be posted primarily on TikTok from now on. Thanks to everyone who's followed the project here! If you'd like to keep up with Underroot's development, you can follow along here:
Worked an insane amount on lighting. Trying to balance visuals with performance. I eventually settled on built in Godot WorldEnvironment node.
It's been a little while, but here's the latest progress!
- Explosive rocks, dynamite, bomb throwing
- Place torches
- Improved item logic, shop categories, and UI.
Next: quest/journal/story.
DAY 23 - DEV LOG
Polished the inn interior and fixed Y-sorting
Improved dialogue, calendar, and health UI
Built room key, check-in, and sleep systems
NEXT: Polish and polish the core game-play loop
DAY 31 - DEV LOG
- Got lost polishing UI, music, SFX and working with item functions.
- Next continue with Level Design, and Town Design.
DAY 26, 27, 28 - DEV LOG
- Updated UI style darker, cleaner, semi-transparent.
- Rebuilt the inventory HUD.
- Improved shop & inn dialogue, room booking, key returns, and gold handling.
- Worked on the mines.
NEXT: Mines
DAY 29-30 DEV LOG
- Improved UI, shop, and inn logic
- Fixed bugs and Y-sorting issues
- Rough sketched Mine Progression (4 Realms)
NEXT: Rewards, challenges, enemies, and hidden stories.
- Worked on interior design and door function
- Created interior reusable props as scenes. (e.g. empty bookshelf, a chair, etc.)
NEXT: Continue interior and exterior design
DAY 18 & 19 - DEV LOG
- Continued working on int/ext props and design
NEXT: Continue interior and exterior design
- Worked on the cut scene... a lot
- Now you can drop the lantern for light while mining
- Major UI & lighting improvements
- NEXT: improve switching equip, interiors, more ores, vegetation















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