Loading...
14
Game
Underroot
1 month ago

DAY 25 - DEV LOG

- Created Tiny Fairies

- Some UI work

- Updated Music

- Created a player Health System

NEXT: Improve Shop UI, and UI in general!

#Underroot #gamedev #indiedev #roguelite #cozygames




2 comments

Loading...

Next up

Future Dev Logs : Dev logs will be posted primarily on TikTok from now on. Thanks to everyone who's followed the project here! If you'd like to keep up with Underroot's development, you can follow along here:

https://www.tiktok.com/@silasgamedev

DAY 20, 21 & 22 - DEV LOG

Worked an insane amount on lighting. Trying to balance visuals with performance. I eventually settled on built in Godot WorldEnvironment node.

#indiedev #worldbuilding #pixelart #roguelite #underoot

DAY 32 - 34 DEV LOG

It's been a little while, but here's the latest progress!

- Explosive rocks, dynamite, bomb throwing

- Place torches

- Improved item logic, shop categories, and UI.

Next: quest/journal/story.

#Underroot #Mining #GameDev #CozyGames

DAY 23 - DEV LOG

Polished the inn interior and fixed Y-sorting

Improved dialogue, calendar, and health UI

Built room key, check-in, and sleep systems

NEXT: Polish and polish the core game-play loop

#underroot #worldbuilding #gamedev #indiedev #devlog

DAY 31 - DEV LOG

- Got lost polishing UI, music, SFX and working with item functions.

- Next continue with Level Design, and Town Design.

#Underroot #Worldbuilding #GameDev #CozyGames

DAY 26, 27, 28 - DEV LOG

- Updated UI style darker, cleaner, semi-transparent.

- Rebuilt the inventory HUD.

- Improved shop & inn dialogue, room booking, key returns, and gold handling.

- Worked on the mines.

NEXT: Mines

#underroot #gamedev #indiedev

DAY 29-30 DEV LOG

- Improved UI, shop, and inn logic

- Fixed bugs and Y-sorting issues

- Rough sketched Mine Progression (4 Realms)

NEXT: Rewards, challenges, enemies, and hidden stories.

#IndieDev #CozyGames #RPG #Underroot

DAY 17 - DEV LOG

- Worked on interior design and door function

- Created interior reusable props as scenes. (e.g. empty bookshelf, a chair, etc.)

NEXT: Continue interior and exterior design

#roguelite #rpg #pixelart #cozygames

DAY 18 & 19 - DEV LOG

- Continued working on int/ext props and design

NEXT: Continue interior and exterior design

#Roguelike #cozygames #rpg #worldbuilding

DAY 15 & 16 - DEV LOG

- Worked on the cut scene... a lot

- Now you can drop the lantern for light while mining

- Major UI & lighting improvements

- NEXT: improve switching equip, interiors, more ores, vegetation

#roguelite #rpg #story #worldbuilding