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3
2 months ago

DAY 3 - DEV LOG

- Working on music and screen transitions

- Few bugs with loading levels

- The story has been revealing itself to me

- Next: Creating a story summary

#roguelite #topdown #storygame




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DAY 20, 21 & 22 - DEV LOG

Worked an insane amount on lighting. Trying to balance visuals with performance. I eventually settled on built in Godot WorldEnvironment node.

#indiedev #worldbuilding #pixelart #roguelite #underoot

DAY 18 & 19 - DEV LOG

- Continued working on int/ext props and design

NEXT: Continue interior and exterior design

#Roguelike #cozygames #rpg #worldbuilding

DAY 24 - DEV LOG

- Polished the inn dialogue

- Added room rentals, keys, sleeping, and checkout

- Fixed room numbers

#worldbuilding #gamedev #indiedev #devlog

#underroot #ui #indiedev

DAY 29-30 DEV LOG

- Improved UI, shop, and inn logic

- Fixed bugs and Y-sorting issues

- Rough sketched Mine Progression (4 Realms)

NEXT: Rewards, challenges, enemies, and hidden stories.

#IndieDev #CozyGames #RPG #Underroot

DAY 17 - DEV LOG

- Worked on interior design and door function

- Created interior reusable props as scenes. (e.g. empty bookshelf, a chair, etc.)

NEXT: Continue interior and exterior design

#roguelite #rpg #pixelart #cozygames

DAY 25 - DEV LOG

- Created Tiny Fairies

- Some UI work

- Updated Music

- Created a player Health System

NEXT: Improve Shop UI, and UI in general!

#Underroot #gamedev #indiedev #roguelite #cozygames

DAY 31 - DEV LOG

- Got lost polishing UI, music, SFX and working with item functions.

- Next continue with Level Design, and Town Design.

#Underroot #Worldbuilding #GameDev #CozyGames

DAY 15 & 16 - DEV LOG

- Worked on the cut scene... a lot

- Now you can drop the lantern for light while mining

- Major UI & lighting improvements

- NEXT: improve switching equip, interiors, more ores, vegetation

#roguelite #rpg #story #worldbuilding

DAY 23 - DEV LOG

Polished the inn interior and fixed Y-sorting

Improved dialogue, calendar, and health UI

Built room key, check-in, and sleep systems

NEXT: Polish and polish the core game-play loop

#underroot #worldbuilding #gamedev #indiedev #devlog

DAY 26, 27, 28 - DEV LOG

- Updated UI style darker, cleaner, semi-transparent.

- Rebuilt the inventory HUD.

- Improved shop & inn dialogue, room booking, key returns, and gold handling.

- Worked on the mines.

NEXT: Mines

#underroot #gamedev #indiedev