Game
The Horde: Revitalized
6 years ago

DEMO 1 RELEASED


It’s here, (and it may have some bugs.) The demo is finally here. You guys can finally play the demo (and yes, I did make Maskman more aggressive than in the main game in order to better showcase the mechanics.)

Have fun… (hopefully)



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The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

V2.0.0 Released

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Here's another one of the tip pages, to show that I'm not ded lmao: