Game
Synthnostate DEMO [ALPHA]

3 years ago

Demo v0.7.2 released

Content editing & inventory management

(Next two releases will focus on gameplay!)


v0.7.2 2022.02.19 Content editing & inventory

- Command line options (for a list, run "app.exe -help" in terminal)

- Text input/editing

- Javascript Console

- Quicksave/load (F5/F8)

- Save folder in OS standard location

- Save edited NPC/item data (^F5) ("-E -D <datadir>" command line options required)

- Expandable equipment UI mockup (F10)

- Insert template item, with autocomplete (ctrl-click inventory slot)

- Equip template item on active player character (F9)

- Autofill ammo in newly added firearms

- Inventory system overhaul

- Display weapon/equipment details when you mouse over items in inventory

- Drag-drop items in inventory

- Double-click item to equip on active player character

- Delete item in inventory (DELETE/BACKSPACE)

- Fixed male character customization bug

- Place new NPC in scene (^N female, ^M male)

- Update all 3D models, UI widgets, and game objects when customizing characters & clothing

- Help screen (?)



0 comments

Loading...

Next up

Devlog moved again due to platform issues here!

For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/

v0.7.4 released - Dialogue, Class System, Scene Traversal

The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.

check out this rack #gameart #screenshotsaturday

we're building this warehouse just to have a shootout in it

Demo v0.7.1 released

VERY BASIC combat, health bars, weapon/attack selection UI

Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.

Synthnostate v0.7.4 progress

Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.

Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...

v0.7.0 Tech Demo released

What’s new? Nothing except JS scripting, internal cleanup, and fixes.

Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…

v0.7.3 released

Ported and overhauled ~95% of combat code from V1.

SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.

March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.

WIP screenshots