v0.7.3 2022.03.14 Combat details
- Combat rules, formulas, derived stats, rolls, damage, crits, etc
- Range attack trajectories
- Targeting UI
- Pathfinding UI fixes
- Combat animations, sounds, sequencing & timing
- Ammo consumption
v0.7.3 2022.03.14 Combat details
- Combat rules, formulas, derived stats, rolls, damage, crits, etc
- Range attack trajectories
- Targeting UI
- Pathfinding UI fixes
- Combat animations, sounds, sequencing & timing
- Ammo consumption
SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.
New title: READY
Lore, scripts, midgame conspiracy quests: 90%
Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.
Will anyone miss the current one?
Devlog moved again due to platform issues here!
For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/
Demo v0.7.1 released
VERY BASIC combat, health bars, weapon/attack selection UI
Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.
Demo v0.7.2 released
Content editing & inventory management
(Next two releases will focus on gameplay!)
v0.7.0 Tech Demo released
What’s new? Nothing except JS scripting, internal cleanup, and fixes.
Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…
v0.7.4 released - Dialogue, Class System, Scene Traversal
The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.
check out this rack #gameart #screenshotsaturday
we're building this warehouse just to have a shootout in it
WIP screenshots
March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.
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