v0.7.3 2022.03.14 Combat details
- Combat rules, formulas, derived stats, rolls, damage, crits, etc
- Range attack trajectories
- Targeting UI
- Pathfinding UI fixes
- Combat animations, sounds, sequencing & timing
- Ammo consumption
v0.7.3 2022.03.14 Combat details
- Combat rules, formulas, derived stats, rolls, damage, crits, etc
- Range attack trajectories
- Targeting UI
- Pathfinding UI fixes
- Combat animations, sounds, sequencing & timing
- Ammo consumption
New title: READY
Lore, scripts, midgame conspiracy quests: 90%
Combat GUI: UNACCEPTABLE. The code's a mess, I need to rewrite it. I've had some design changes in mind anyway.
Will anyone miss the current one?
v0.7.0 Tech Demo released
What’s new? Nothing except JS scripting, internal cleanup, and fixes.
Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…
Demo v0.7.1 released
VERY BASIC combat, health bars, weapon/attack selection UI
Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.
Demo v0.7.2 released
Content editing & inventory management
(Next two releases will focus on gameplay!)
March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.
check out this rack #gameart #screenshotsaturday
we're building this warehouse just to have a shootout in it
Devlog moved again due to platform issues here!
For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/
SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.
Synthnostate v0.7.4 progress
Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.
Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...
WIP screenshots
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