Game
Hello, Neighbor! Descent Into Madness
1 month ago

Despite the poll, I think I have to use the Alpha 1 style player or at the very least, a mix between both Alpha 1 and Alpha 2 (Visible player, floating items.) Alpha 2 animations are too hard to get working right now and it obscures your vision too much.




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Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

New Inventory background

my second car in my life

So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

Hello neighbor

#digitalart #fanart

I don't think that counts as walking.

Currently in the process of retargeting animations to this new skeleton.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

INVENTORY TEST HUD:

PS: Sorry for lag mid video