Game
Hello, Neighbor! Descent Into Madness
6 months ago

Despite the poll, I think I have to use the Alpha 1 style player or at the very least, a mix between both Alpha 1 and Alpha 2 (Visible player, floating items.) Alpha 2 animations are too hard to get working right now and it obscures your vision too much.




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I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.

The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

SillyRun.gif

PS: Not just a meme post, this is a WIP animation based on the HN2 animations

my second car in my life

This explains how development is going:

Hello neighbor

#digitalart #fanart

I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

A little bit of a lag fest never hurt anybody. (I hope)