Despite the poll, I think I have to use the Alpha 1 style player or at the very least, a mix between both Alpha 1 and Alpha 2 (Visible player, floating items.) Alpha 2 animations are too hard to get working right now and it obscures your vision too much.
Next up
I don't think that counts as walking.
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
So, my last post was dumb. The grass textures definitely did not fit the foliage color, so I changed it back. The original textures used in the Pre-Alpha were already 2K resolution. That being said, I won't change them.
my second car in my life
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
Currently in the process of retargeting animations to this new skeleton.
Auto Exposure Test.
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It's a feature, not a bug.
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