Game
Exadimension Neptunia
7 years ago

Dev Insights #2: The Role of Civilians/Citizens in the Story


TL;DR - NPC dialogue changes every 1-2 Chapters. They play an important role in the story so don’t forget to talk to them.


One of the reasons I made this game was to try and create a story with somewhat greater and more impactful consequences than the official games. My focus turned to the CPUs’ followers - the very reason that the goddesses have their power is because of the faith from the citizens of their respective nations. In my opinion, the interaction between the main characters and the random unnamed silhouettes is lacking.

It was strange to me that aside from fanboying/fangirling over their chosen CPU, we didn’t get further input about what these everyday civilians thought of their own nation or goddess. Not until the 2nd arc of Megadimension Neptunia anyway. (But the main plot device of that arc was that people forgot that the CPUs even existed in the first place. We only got an idea as to how they felt because it was relevant to the story. Even then, we don’t learn that much actually.) This series is about video games after all. I believe that the fans of the video games are just as important as the people making them.

In between the Chapters of Exadimension Neptunia, the CPUs will talk about how their shares are low and their followers unhappy. This is just your standard expository dialogue and is always present in the official games; it’s nothing special. In this fan game however, I’ve given players the option to actually hear it from the mouths - er, text boxes - of the citizens. You may have noticed that some of the NPCs’ dialogues change after certain points in the story. If you have noticed this, good for you! If not, well now you do!

This brings me to another reason why I made this game: Public Relations. In businesses, including Video Games, PR is everything. I’m not sure how things turned out this way, but its how the world works now. A company can easily be brought to the ground by an angry Internet mob. (Well, not really, but you get the idea). So far, the baddies of the Neptunia series have all been external threats - piracy, toy manufacturers, hackers, etc. Wouldn’t it be interesting to pit the CPUs against their own citizens? Their own followers? Their own fans?

Those random NPCs in each nation have so far played an inconspicuous, yet major role in the story, and will continue to do so in the Chapters to come. It might even reach a point where you won’t be able to ignore them anymore…


On an unrelated note, I am aware of some issues in 1.8.0, but am unable to fix them at this time. As soon as I can, I will release 1.8.1. The Mac version will be released along with it to save me time.



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