Game
NegaDust: "Tear"ing Lives

5 years ago

Devlog #1 (its short no worries.)


So guys ay you know we were ''working'' on Mcatr's engine's fixed version. But sadly its 30 fps. Though our new coder @Alexim34_2 gave us this new engine with 60 fps. Big shouts to him, he made first beta attack , Sans's animation and also fixed the font.

Also if you want to apply you can come at our discord server!



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so real coding

progress for ndtl

-titlescreen improvement

-options screen (remembers what you did in options)

The new menu because old one was you know lol

Also we need an artist to make "Once Upon A Time" arts

Also we will add name selection and there will be a LOT of referances. Maybe you will be there? Who knows..

Also I will change the game thumbnail.

Made a new thumbnail for @AULordII 's and @Short_Monqey 's 'Love Struck in the rain' about a week ago

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Please follow the gamepage and the team, they're hype asf!!

https://gamejolt.com/games/love-struck-in-the-rain/556663

New GameOver Screen

Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae

made things look better with gameover screen and phase selection

Decided to remake AND finish this doodle i made 3 years ago, look at him!

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2