Game
NegaDust: "Tear"ing Lives

4 years ago

Devlog #1 (its short no worries.)


So guys ay you know we were ''working'' on Mcatr's engine's fixed version. But sadly its 30 fps. Though our new coder @Alexim34_2 gave us this new engine with 60 fps. Big shouts to him, he made first beta attack , Sans's animation and also fixed the font.

Also if you want to apply you can come at our discord server!



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Sneak Peeks! This version was made by @Mefe Papyrus is now in the battle and this is some of the new text! And we are trying to sprite some new battle buttons. Also if you want you could join our server! https://discord.gg/8ETH3RTGsc -Aftermathic

New GameOver Screen

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae

chara!!

so real coding

Sprite Commission!

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

progress for ndtl

-titlescreen improvement

-options screen (remembers what you did in options)

have been experimenting with my drawing style a slight bit. So here's a new Undyne drawing

Lmao I laughed very hard

(mfa is menu mfa don't worry guys)