Game
Home Grown
1 year ago

Devlog 15: I'm taking my time with Home Grown so I can make it better for you all


Working on my bigger games (Home Grown, Pitch Black, and even Six Hours with a Box) has shown me that you can't create a (good) game without a plan. When I originally made Home Grown for the GoGodotJam, I had no plan. I just drew the character and wrote some code. Even when I continued development beyond the Jam there was no plan. I just wanted to make a game about a limb-farming zombie fighting other (extra zombified) zombies.

But now that I am trying to make this a full release with a fun story and good mechanics, I will take my time with it.

This is a game that needs good execution, and that's in part because of the concept. The more I thought about it, the more I realized that the base concept alone (specifically, the original one from the GameJam) is not enough for an entire game.

What this means is taking more time to flesh out my ideas before developing the game itself, and I've had a lot of ideas! So, other than writing ideas and fleshing them out, I will also be programming the movement and some core systems.

So I hope you all stick around for this big-little game because I'm starting to get a handle on this.



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holy shit the TJOC demo is good.

"Many ask me: 'Do you feel remorse for these deaths?'

But I ask, what's a few more for a world without it?"

Now this is a different kind of apocalypse... Maybe I should turn down the bloom :\

Alpha 2.1 (changelog)

gonna publish a new devlog soon...

#WIPWednesday

"The one thing I like about this place is that it still snows.

I don't like the snow, but it reminds me of home."

I got my first 1st place :D

Alpha 2.3 (changelog): The calm before the storm...

Expect an update soon...

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt