8 months ago

Devlog 2 - 0/9/17/25

Rendered main office (mostly) - Mike

Cam 6 Greybox finished - Qwerty




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DEVLOG 2: CLOTHES BAD WHY IS THE ASPARAGUS FROM VEGGIE TALES THERE

Devlog 3 - 09/18/25

I hate unity :) office rendered, now we focus on rendering cam 6

Devlog 3 I am tired 4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3. Again, Thank you for all of the support and have an amazing thursday night!

Who put this here?

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃

SATURDAY NIGHT AT FREDDY'S - Coming end of May

Devlog 4 - 09/24/25 Thank you for ALL THE SUPPORT!!

Grey boxed and begun rendering cam 2 - Qwerty Finished cam 6 render - Mike begun work on monitor - Mike

Get ready for all new scares, terribly dark nights, and life size animatronics. See you soon.

Tickets please!

Devlog Mini! Didn't do much in the mapping department today, however I began sculpting the different mickey heads (and donald duck's head) in blender that you see in cam 3! Here's to being halfway done with the week! Seeya tommorow! #WIPWEDNESDAY #Fnaf