Game
Fazbear: Resurgency
1 year ago

Devlog 2

TL;DR: Moving game engines & Fleshbond (and others) got a retexture


Hey everyone, Winds of Spring Lilly here.

So I want to just jump right in and say UPBGE is.. not good... Well Not good in the sense that it isn't cross-os (meaning it only exports it's binaries as .exe (Windows). ) so.. I'm moving this project over to Godot which is where my comfort zone is with Game development!

Now I know what (maybe) some people might be saying "Will the game be 3D (Like it was in UPBGE) or will it be "Fnaf 1 styled" (2D images layered on top of each other)?"
The answer is both...(ish) I'm planning on incorporating 3D elements with 2D sprites (environments being 3D and everything else being 2D in said 3D environments.)

Also I realized that a lot of the characters I currently have on hand aren't using textures (Which makes it hard to import things into a game engine.) so I went back and started making custom textures for all the characters (so far) made for the game... Starting with Fleshbond!

Here it is:

fleshbond_comp_newtextures.png

(Feel free to give feedback on how thing are looking btw! I'm always open to criticism!)

And with that I'm off to code some stuff for this game!

okay bye!

#fnaf #devlog



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Devlog 1: Fleshbond

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