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Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.
Devlog 23#
Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.
#GJAsks what is my favorite Game Inspired By A Comic. While I couldn't finding any but one comes close is MegaMan and Astroboy for manga books. 36 years before Megaman as both are child-like robots created for peace and protect against rogue robots.
Devlogs 18#
Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.
#GJAsks what's the first game that I became obsessed with is a tough question, but I go with Mega Man 2. Its was in 1990 when I first played it I was impress with its challenge of acquired an enemy weapon and used against them, and the music is peak.
Devlogs 16#
Showcase the bonus round that is inspire from the classic arcade game called Galaga, which appears after level 10. The second bonus round is included in the full version right after the 30th level.
Devlog 35#
We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.
#GJAsks what game has the most surprisingly deep lore which is for me is Skyward Sword. It tell the history of the very first battle of good vs evil with Goddess Hylia, the legendary hero and Demise that led to the incarnation of Zelda, Link and Gannon.
#Majora25 ask which is my favorite memory about Majora's Mask. It's the reunion of Kafei and Anju as the final sub quest before the end of the world. The saddest part was they were willing to die together even if you succeed in saving the town.
Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.














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