Changes:
Added three new enemies.
Almost added an entire new zone. (a few rooms still left)
Added a new type of special tile. (game mechanic)
Updated some old tile graphics a tiny bit.
Holding down while crouching now causes the camera to pan down a little bit extra allowing you to see more.
Holding up while standing does the same but upwards.
May or may not have fixed an issue causing crawler enemy types to freeze in place after being shot down by a missile.
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The changes list may be a bit short this week since I spent 90% of the time creating new rooms.
One of these rooms took around 7 hours just to put the tiles in, so this would be the largest room in the game so far, and this is just the first version of it.
Just thought I'd mention that because it might be interesting for someone.
Anyway that's it, this week was very productive and I doubt the next week will be the same, but one can hope.
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