Game
Zordak

5 years ago

Devlog - 51

WIP Sprite reworks and important info. [read article]


Changes:

Fixed player standing up when getting hit while crawling.

Fixed player knockback on hit so it now works correctly.

Fixed a crash related to an enemy.

Fixed a crash when trying to bind an action to a number key. (1,2,3,4 etc)

Fixed 9 other minor bugs / issues.

Added particle effect for tiles breaking.

Added gameplay option to disable interactable object outlines. (defaults to on for now)

Wrote and added a completely new sprite system to greatly simplify editing the player sprites. (preparation for player sprite reworks)

Added support for room tags and flagged relevant rooms as hidden.

Hidden rooms now use a different color tint on the map.

Added two features to an old upgrade.

Improved the localization system a bit.

Reworked / updated some old rooms.

Flyer enemies can now drop up to 4 items to reduce farming time.

Interactable object outlines are now disabled when choosing "no" on the "enable tutorials" screen and they are now enabled if selecting "yes".

Increased damaged helmet upgrade hitbox size.

Reworked an aspect of another old upgrade.

Tweaked player movement a bit.

Suit power now always displays as "1" when not having a suit.

And finally, started experimenting with reworking misc player sprites.

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So, I'd be lying if I said everything has been good lately, in fact, it has not.

The week after my previous devlog was the worst one in a long time, first time I punched a wall in like 12 years.

One good thing came out of this though, it made me realize I had to revise my plan a bit.

I've come to the realization that I will have to start having an actual serious side project.

Not as ambitious as this but something that could possibly make me some money, so that it might help me get out of this place I'm living in.

I will not be able to finish this game within a reasonable time frame before I lose my mind from living here.

(EMPHASIS: the game is not dead, I'm not going to stop working on it, it just might get less attention sometimes)

So I don't have much of a choice but to try this right now.

I'll also have to seriously consider the idea of a Patreon and such things even though I don't really like it, maybe even a Kickstarter.. I don't know yet...

So this is why there was no devlog last week, but anyways, enough of this stuff.

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I'm looking for any kind of feedback on these new sprites, they are not done but they show what direction I'm trying to go.

I'm also not quite happy with how the white one turned out just yet.

This will be the final full player sprite rework so this time we better get it right, or at least good enough.

That's all I got this time and if all goes to plan, expect to see a new game pop up from me some time "soon".

Discord Community:

https://discord.gg/fTTEUNZ



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