Game
Zordak

4 years ago

Devlog - 52

New blue jumpsuit player animations are now "finished".

Let me know if you notice anything super wrong with the animations. (read article for more info)

#screenshotsaturday #gamedev #metroidvania #gamemaker


Changes:

Fixed 10 bugs / issues.

"Finished" animating the blue jumpsuit player sprites.

Added / created misc new stuff related to the new blue jumpsuit player sprites.

Added a few new rooms and updated / reworked misc old rooms.

Updated a bunch of things to use the newer version of my palette, which is used for the new player sprites. (objects, tiles, backgrounds, etc)

Re-enabled the old "Render Scale" setting which allows you to increase game rendering size to smooth out movements/rotations or just the screen in general.

Scale interpolation is no longer enabled by default. (should remove most of the blurriness)

Adjusted overall game color mood a bit.

Reworked / improved a few old tiles.

Improved important object highlight flashing.

------------------------------------------

Most of this week went into creating and animating the new player jumpsuit sprites and I guess it was a good week overall.

So, I guess I'm looking for some feedback on these new animations, I know it might not be that easy to see considering the gif being so small, but I have to keep the size down and thus it looks like this.

So if you see anything that looks super obviously wrong then please let me know. (there's definitely some wrong stuff going on)

The standing kick animation is not really where I want it to be yet so I know that one definitely has issues.

------------------------------------------

And in other news, I've started slowly working on a side project for reasons mentioned in the previous devlog.

I don't really have anything to show yet but it will be somewhat of a shorter game in the vein of The Legend of Zelda: a Link to the Past, so more on that later when I have something to show.

That's it for this devlog, next time we will hopefully be done with some more player sprite reworks but we'll see.

Discord Community:

https://discord.gg/fTTEUNZ



0 comments

Loading...

Next up

Devlog - 89

More particle improvements.

(should probably reduce particle count for these effects)

#gamemaker #metroidvania #screenshotsaturday #gamedev

Devlog - 85

GMS2 port is pretty much finished, new demo testing will commence soon. (huge devlog, wall of text incoming)

#screenshotsaturday #gamedev #metroidvania #gamemaker

Devlog - 90

Finally done with the particle stuff.

(particle stress testing, didn't know what else to show)

#gamemaker #metroidvania #screenshotsaturday #gamedev

Devlog - 87

Trying to showcase the new cold screen effect with limited success.

#metroidvania #gamemaker #gamedev #pixelart

Devlog - 91

Some progress on new content.

#screenshotsaturday #gamemaker #gamedev #metroidvania

(old gif this time, way too sleepy to make a new one, sorry)

Devlog - 83

Finished another area, not much left now.

#gamedev #metroidvania #screenshotsaturday #gamemaker

Devlog - 82

Started work on a new area.

#gamemaker #metroidvania #screenshotsaturday #gamedev

Devlog - 84

GMS2 port is almost finished.

#screenshotsaturday #gamedev #metroidvania #gamemaker

Devlog - 88

New custom particle system with misc effects. (ignore the screen shake on hitting every enemy, it's a bug)

#gamemaker #metroidvania #gamedev #pixelart