Game
Zordak

4 years ago

Devlog - 55

Random room with a very slight sneak peek of a part of the new suit. (damaged helmet)

Misc news. [read article]

#screenshotsaturday #gamedev #gamemaker #metroidvania


Changes:

Reworked and animated all suit sprites.

Adjusted misc other player sprites.

Slightly reduced player movement speed while not having a suit.

Increased player oxygen drain under water.

Added a new mechanic.

Reworked Slither's patterns a bit, less randomness and fly spawning is no longer random at all.

Added a faded black background to the robot companion messages to help them stand out.

Re-enabled the "Apapappa Games" intro logo with a new reworked one.

Reworked the Zordak game logo.

Improved the in game fonts.

Adjusted misc menu tooltip positions and reworded misc warning messages.

Updated the "player taking off clothes" intro cutscene sprite to match the new player sprites better. (still WIP as all of the cutscenes)

Updated some old rooms.

Fixed 19 bugs / issues.

------------------------------------------

As planned, most of this week went into reworking the suit.

I won't be showing that just yet though. (very slight sneak peek of a part of the suit in the GIF)

I guess that's it for the Zordak devlog portion of this post.

------------------------------------------

In other news, I'll be joining a game jam today so Zordak will loose a bit of attention for about a week or so.

The reason I'll be doing this is to quickly test out an idea and if it works out good then I might consider replacing my current side project with this, so more on that later.

------------------------------------------

As for the previously mentioned Patreon, I got hit by some issues so that will have to wait a bit, not much I can do about it, I'm currently waiting for something.

Discord Community:

https://discord.gg/fTTEUNZ



0 comments

Loading...

Next up

Devlog - 88

New custom particle system with misc effects. (ignore the screen shake on hitting every enemy, it's a bug)

#gamemaker #metroidvania #gamedev #pixelart

Devlog - 90

Finally done with the particle stuff.

(particle stress testing, didn't know what else to show)

#gamemaker #metroidvania #screenshotsaturday #gamedev

Devlog - 89

More particle improvements.

(should probably reduce particle count for these effects)

#gamemaker #metroidvania #screenshotsaturday #gamedev

Devlog - 85

GMS2 port is pretty much finished, new demo testing will commence soon. (huge devlog, wall of text incoming)

#screenshotsaturday #gamedev #metroidvania #gamemaker

(old gif this time, way too sleepy to make a new one, sorry)

Devlog - 83

Finished another area, not much left now.

#gamedev #metroidvania #screenshotsaturday #gamemaker

Devlog - 82

Started work on a new area.

#gamemaker #metroidvania #screenshotsaturday #gamedev

Devlog - 84

GMS2 port is almost finished.

#screenshotsaturday #gamedev #metroidvania #gamemaker

Devlog - 91

Some progress on new content.

#screenshotsaturday #gamemaker #gamedev #metroidvania

Devlog - 87

Trying to showcase the new cold screen effect with limited success.

#metroidvania #gamemaker #gamedev #pixelart