There's been too many changes since the previous demo so I'll just be listing the changes since the previous devlog.
Changes:
ANY OS:
- Added "gml_pragma("forceinline")" to a bunch of scripts, this should increase general performance when using the YYC version according to GMS.
Didn't really notice much when testing on laptop though.. maybe 1-2 fps increase on O.R.B test.
- Save file format has changed, old save files will not be compatible and loading one will likely cause crashes and/or loss of progress.
This is a necessary change I forgot to do earlier.
- Improved HUD rendering performance.
- Improved Fluid interaction CPU performance, similar to Foliage system, should not cause any new issues but you never know.
- The menu now remembers which button you were on in the previous menu instead of always putting you at the top of the menu.
- Items funneled by charge beam will now move towards the player until the item is collected.
- Fixed 4 bugs/issues.
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Here it is!
So many things have changed since the last demo so you'll just have to try it out and see for yourself.
Looking forward to hearing your feedback and/or watching playthroughs of this new demo!
If you like the game and/or want to help/support me:
Feel free to spread the word about the game and/or take a look at my Patreon, any help is appreciated!
If you use Discord and want to be more involved with the game or just be notified about updates, feel free to join my discord server listed below.
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