Game
Zordak

4 years ago

Devlog - 64

Working on a demo update to fix issues listed here among others.

#screenshotsaturday #gamedev #indiedev #metroidvania


Didn't really find the time to make a new gif so using an old one.

Changes:

ANY OS:

- Removed the Metroid easter egg / homage.

- Added multiple controller support, there are some issue though:

This addition may or may not have an impact on performance for low end devices.

For "DirectInput" controllers:

If you're going to use multiple controllers to play the game you have to have them all plugged in when starting the game.

This is because of what seems like a bug with Game Maker Studio 1.4 (GMS) but I'm not completely sure.

When removing or connecting a controller while the game is running always overrides "slot 5" and therefore removing any other controller connected to "slot 5".

This does not happen if you have all controllers connected on game startup.

I only have two controllers to test with so this issue likely exists when using more controllers as well.

For "XInput" controllers:

Both of my controllers are unfortunately "DirectInput" so I have no idea if these issues exist for "XInput" controllers.

They use "slot 0-3" so the slot issue might not be present.

- Pressing "Backspace" to clear a button binding now unbinds both the keyboard and controller button.

- "Backspace" should no longer be bindable to an action.

- "Select" and "Left Stick" should no longer be bindable to an action.

- Pressing "Select" or "Left Stick" on controller in the controls menu now clears both the keyboard and controller button binding.

"Left Stick" was added here to try and cover controllers without a "Select" button.

Controllers with no "Select" or "Left Stick" button will have to unbind keys using the keyboard.

"Left Stick" was chosen instead of "Right Stick" as it makes more sense to me to use the "Right Stick" button for an action while moving.

- Map Exploration and Item Collection percentage has been updated to now show demo progress instead of the full game.

These values have not been correct in a long time for the full game so I decided to just show the demo % instead.

- Added the ability to backtrack through the Preservatory instead of only allowing going around in one direction.

- Added a new secret item.

- Added/Moved misc HUD elements.

- Doubled the amount of time dropped items stay before disappearing.

- Dropped items very close to the player now move towards the player.

- Improved the effectiveness of a two upgrades.

- Re-worder the demo ending message to make it clearer which doors are unlocked.

- Reduced the range of electrical hazards.

- Increased Slither fly attack item drop chance.

- Reduced Slither health a bit.

- Reduced Slither tentacle health a little bit.

- Significantly reduced purple goop particle spawning, this will reduce screen clutter and possibly improve performance a little bit.

- The tutorial robot companion is now disabled in a less graceful way.

- Updated misc old rooms.

- Fixed time played background being displayed on top of the full screen map border.

- Fixed "Escape Artist" achievement not working.

- Fixed misc enemy animation issues.

- Supposedly fixed two issues with light deactivation. (random lights floating in the air)

- Fixed a camera panning vs tile fader issue.

- Fixed HUD not updating on Slither death causing it to display 1% when it's actually 0%.

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I'm currently working on a demo update to fix the issues listed here among others, not sure when this will be out but hopefully soon.

That's it for this one, until next time.

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Links:

Patreon

Discord Community

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