Game
Home Grown: Beta
3 years ago

Devlog 9: Balancing my games' development


I'm now balancing my focus between Six Hours with a Box and Home Grown, then SHAD: R as a low-priority side project, meaning I will be writing shorter devlogs with more time between them, probably one devlog every two to three weeks if I have enough progress.

I'd also like to mention that Alpha 3 will be the last update (for a while) that focuses on the open-world aspect, and the rest of the Alpha stage will focus on all limb-farming aspects. If you read the description, you might notice I'm making the Beta stage revolve around the survival and open-world parts of the game, this is mainly because I want the Alpha to be where I balance the game's core mechanic, limb-farming, and the Beta to be where I spice things up and make it fun, the release will be when I feel the game as a whole is in a stable state then I add the final areas and mechanics of the game.

Anyway, back to the devcave!



0 comments

Loading...

Next up

Beta Devlog 1.0-Pre6: Reanimating Corpses

had major bug that had demotivated me for the last month or so and halted development

I just fixed it with one line -_-

Beta Devlog 1.0-Pre7: Entities & Buildings

Alpha 2.3 (changelog): The calm before the storm...

holy shit the TJOC demo is good.

Alpha 3.0 (changelog): The Final Alpha Update

Alpha 2.1 (changelog)

gonna publish a new devlog soon...

#WIPWednesday

Now this is a different kind of apocalypse... Maybe I should turn down the bloom :\

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)