Game
Home Grown
2 years ago

Devlog 9: Balancing my games' development


I'm now balancing my focus between Six Hours with a Box and Home Grown, then SHAD: R as a low-priority side project, meaning I will be writing shorter devlogs with more time between them, probably one devlog every two to three weeks if I have enough progress.

I'd also like to mention that Alpha 3 will be the last update (for a while) that focuses on the open-world aspect, and the rest of the Alpha stage will focus on all limb-farming aspects. If you read the description, you might notice I'm making the Beta stage revolve around the survival and open-world parts of the game, this is mainly because I want the Alpha to be where I balance the game's core mechanic, limb-farming, and the Beta to be where I spice things up and make it fun, the release will be when I feel the game as a whole is in a stable state then I add the final areas and mechanics of the game.

Anyway, back to the devcave!



0 comments

Loading...

Next up

New Release, 2.14.0: The "Endless" Update!

Expect an update soon...

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

Devlog, Beta 1.0-pre5: The True Beginning of Beta Devlogs!

holy shit the TJOC demo is good.

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

I got my first 1st place :D

Now this is a different kind of apocalypse... Maybe I should turn down the bloom :\

gonna publish a new devlog soon...

#WIPWednesday

Devlog 2: Out of GameJam Phase!