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Monstrum: Alpha Mod
12 days ago

Devlog - Procedural Level Generation (Rooms, Doorways, and Corridors) (Check comments for full description)




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Just massively improved the fire, before it looked pretty bad and did not do much besides that. Now it looks a lot better, actually spreads properly, and kills the player too.

Sneak peek of the Brute's AI in the V0.5.2 Version.

Sorry I have not posted a build yet, there have been some very persistent bugs with the AI and generation, and I want to get it fixed before I release anything, so I cannot confirm a release date.

Tested the Hunter AI, it is still in early development though, and has some issues.

I recreated the Paddle from the Monstrum Pre-Alpha versions.

🎄 Devlog - Procedural Level Generation (Grid-Based Rooms & Doorways) (Check Comments for full description)

I have made some pretty good progress the past month, I have redone some textures like the wood deck, and I have bug fixed/improved a ton of things so I will be getting a few people to test it for me to see what they find and possibly a release soon!

While making the Hunter AI, I came across something that I thought was pretty cool. I am not sure if this is used in the game or not, but it seems that when this animation plays, the Hunter immediately kills the player using its hand like a weapon.

I redid the deck balcony models after realizing how off they were, this is just one model and I made everything modular so hopefully it will be easier to recreate all the other variants when it comes to that point.

I am recreating the 'milestones' from team junkfish for fun. I just remade the map in their video "Project Maize : Playing around with effects 01"

I tried to recreate the original doorway and deck balcony models to the best of my ability as well.

Devlog - Recreated Region Editor (Check Comments for full description)