Game
Star Blitz X - Demo



6 years ago

Devlogs 8#

Update the red and yellow asteroid with polish effect and highly detail texture, and the debut of the radio station HUD that display the name of the background tracks of three choice.


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Devlogs 21#

The game over menu is install with the flickering script as the game over font flicker which is similar found in classic arcade when reaching game over.

Devlogs 18#

Remove the selection controller between the mouse and keyboard in the Options Menu. Adjust the control of the game to where the mouse is solely for movement and the space bar to the keyboard is for fire for a free flow gameplay.

Devlog 35#

We are finally back with update to Star Blitz X. There were a few adjustment to the laser beam and spread shot, and so far so good. We now working on the attract mode to give it that arcade classic gameplay. The latest demo is out now.

Devlog 28#

Installed the latest feature to the crosshair to where the reticles would open and close at the same time as you press the fire button. We are looking for feedback to the game and see if the crosshair is the right size or too small.

My favorite #JoltidayCharacter is Frosty the Snowman. His story is similar to Pinocchio that tales a heartwarming story of an object becoming to life that experiences in life's lesson while share the journey with its catchy and upbeat music.

#GJAsks what game that I have spending the most time playing lately is RC Pro Am for NES. It's very addicted and challenging racing game that not only competing to win but collecting letters that spell NINTENDO to change a different car is replayable.

Devlog 22#

Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.

#GJAsks is I a single-player or multiplayer when it comes to video games? Even do I play video games as a single player all my life, however I do not mind playing in multiplayer. So, for now, its single player based on biased view.

#GJAsks asks what is my favorite gaming spaceship. Between Arwing from Star Fox and the Vic Viper from Gradius are my all time favorite. I will go with the Arwing because I like it responsive maneuver abilities and boost/brake functions as a advantage.

Devlogs 19#

We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.