When composing NES music, it's actually possible to create hyper realistic SNES style reverb on just a single DPCM sample, instead of either lowering the quality setting to fit a clip with embedded reverberation, using the "Sample Retrigger" effect, or importing multiple copies of the same sample at different volumes to give the illusion of SNES Reverb?
You can hear what this sounds like in the "Normal Battle" theme of "Ultimate Unreality", available in its SoundTrack. The trick is to use the "Delta Counter Offset" effect. Here are the steps:
Insert a single instance of the main sound as usual.
For the desired number of consecutive beat ticks, insert more of the same sample.
To create the SNES Reverb effect, making sure not to touch the main sample, proportionally offset the delta counter a little more from the second instance onward, so that each time it plays, there is more of a slightly greater gap of silence between strikes due to the sample ending sooner and even more so still. It takes a bit of trial and error to get just right, especially with longer samples, but when done correctly, playing the sequence back should result in a SNES Reverb like echo effect.
Don't forget to reset the Delta Counter back to the first byte on the next relevant beat.
0 comments