Next up
...so much for that zany scheme.
Let's see if I can do something else.
Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.
...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.
I'm feeling a bit more off than usual today.
Here, have some smaller weapons.
Well, I was looking through some old files, and found some cool stuff.
This boss is done, more or less.
I'm gonna try to work in a different department.
So, I'm working on the top-down sections. There are three of these things planned for this game.
The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
Here. For reference.
For this one picture, they're either getting PS4'd, or they get faces.
Despite all this work on the top-down segments, I'm not vibing with 'em.
...might as well send this into Bonus Stage purgatory, and make an additional platform stage.
Now, if I have enough motivation for Mode 7 stages, though...
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.











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