Game
Dragonian: The Imbalance of Sierr
7 months ago

Don't click suspicious "update" links in the comments. It's an old game, but still the latest version. I haven't touched it in years.

Remember, internet safety is important.


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Meow.

Tigers are difficult to animate, especially since they have two joints for their hind legs.

Well, it kinda resembles a tiger.

Well, I was looking through some old files, and found some cool stuff.

The arms are done.

Now, let's see if adding wings is too much...

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.

There. The hand is drawn.

...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.

Also, I've added a timer for scoring and convention reasons.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.