As announced in the update earlier, I was mixing a top down RPG, and making the battles and missions the 2D platforming style that it had previously, I was originally going to start all over because Newer Super Mario Bros DS looked very similar, and I didn't want to rip off their concept. Just before completely scrapping the idea, I swapped the order of the level layouts, added some new ideas and mixed in RPG elements.
__________________________________________________________
I haven't worked too much on the assets yet. I only have a few just being repeated right now, but am going to spruce things up a little while later, this was just more of a style test to see how it would look. This is the earliest part of the game, and is mostly setting up the story, so it won't be too interesting at this point.
__________________________________________________________
Also, the Bun-Bun hotel is Dark's old castle. He didn't want to scare anybody off again, so he tried to make it more friendly feeling. However, due to him previously taking over, nobody really trusted him. And since Muppy was a star attraction, despite saving the world, Muppy was also deserted when defending Dark's idea. So even though Muppy was crowned king, his subjects left him(all but 2 of them, but only because one is his brother, and one has ulterior motives).
__________________________________________________________
I always think of Muppy as someone who often gets shoved a bunch of responsibility, and does wonderful things with it(even though he doesn't know how, and doesn't really want it); while Dark always wants responsibility, and has better ideas than Muppy but just doesn't handle well with any of it. When I work on Muppy's burrow a little more, it'll make a little more sense.
0 comments