Game
Muppy Muddington Tale





6 years ago

Double update today! Early Screenshots from the RPG Perspective. + The Soundtrack Has Been Updated. New Version of Demo Coming Soon BTW.


As announced in the update earlier, I was mixing a top down RPG, and making the battles and missions the 2D platforming style that it had previously, I was originally going to start all over because Newer Super Mario Bros DS looked very similar, and I didn't want to rip off their concept. Just before completely scrapping the idea, I swapped the order of the level layouts, added some new ideas and mixed in RPG elements.

__________________________________________________________

I haven't worked too much on the assets yet. I only have a few just being repeated right now, but am going to spruce things up a little while later, this was just more of a style test to see how it would look. This is the earliest part of the game, and is mostly setting up the story, so it won't be too interesting at this point.

__________________________________________________________

Also, the Bun-Bun hotel is Dark's old castle. He didn't want to scare anybody off again, so he tried to make it more friendly feeling. However, due to him previously taking over, nobody really trusted him. And since Muppy was a star attraction, despite saving the world, Muppy was also deserted when defending Dark's idea. So even though Muppy was crowned king, his subjects left him(all but 2 of them, but only because one is his brother, and one has ulterior motives).

__________________________________________________________

I always think of Muppy as someone who often gets shoved a bunch of responsibility, and does wonderful things with it(even though he doesn't know how, and doesn't really want it); while Dark always wants responsibility, and has better ideas than Muppy but just doesn't handle well with any of it. When I work on Muppy's burrow a little more, it'll make a little more sense.



0 comments

Loading...

Next up

Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Wanted to try my hand at digital painting, I like how it came out.

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

Gave him a striped shirt and some spikier hair.

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Tried to practice drawing some more with a certain hedgehog.

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.