Game
Dragonian: The Imbalance of Sierr
9 years ago

Dragonian's second build and source code release


Hi. It’s me again, NukeOTron. I’ve still been trying to figure out what game to make next. A third Belgrad’s been a work in progress, along with an 8-bit RPG which has been working out beautifully. (if I have the time to work on it) Also, I’ve been planning on getting a new computer so I can start working in Unity or something.

Also, to attempt to address complaints with this game, I’ve released my GM8.1 source code out into the wild here and released the version I usually play, just to compare and contrast its performance issues.

So tell me, which one runs better: Definitive Version A or Definitive Version B? I need to know.

Oh, and you can still transfer old saves.



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Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I'm pretty sure I got the save feature working, though I don't know if three save files is acceptable.

Then again, the save features are for Casual Play only. Arcade and Caravan Modes don't let you save your game, for hopefully obvious reasons.

If you think YOU're asking "Is it done yet? Is it done yet? Is it done yet?" then just imagine how I feel every time I have to add little details and bug fixes.

...I'd better make a trailer or pitch reel.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.

I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Well, I was looking through some old files, and found some cool stuff.

Do you know how hard it is to get THIS shot?

Like I said, I'm making level thumbnails for the Level Select screen. Also, this gives you a good idea how big the max health bar is.