Game
Dungeon Mercenary
10 years ago

Dungeon Mercenary's new version (July 6th): achievements and bombs throwing


I’ve released an update of Dungeon Mercenary. In short, the two best things:

  • Achievements! Integrated with GameJolt of course :-)

  • Bombs can now be thrown. Yep this does combine well with dashing :-) Prepare yourself to kill fierce monsters by blowing them up!

Details are listed below. Happy dungeon crawling! Long life to ASCII art and ❤ to you all.

New features

  • Achievements! There are 15 achievements for now (see the achievements screen):

    • Chuck Norris

    • Gimli

    • Frodo

    • Permanently Telepathic

    • Dwarf Door Knock

    • Reach depth 2 … Reach depth 10

    Achievements are available on the following platforms:

    • Desktop (Windows, Mac, Linux)

    • Web on GameJolt

    When playing on GameJolt (be it the desktop version or the browser one), achievements are reported to your account; that is, they are fully integrated with GameJolt’s interface!I’m intentionally not explaining how to achieve the achievements. For some of them, it’s obvious, for the others you’ll have to find by yourself :-)

  • Bombs can now be thrown (as shown in this video). When you throw a bomb, it explodes immediately (contrary to activating it and dropping it on the floor).

  • The dagger’s special attack may trigger the vampirism runic (if any).

Bug fixes

  • Web version on GameJolt wasn’t receiving keyboard events. It was only possible to play with the mouse. Doh :-( This bug was actually corrected on June 28th.

  • Cursed items cannot be dropped anymore.



0 comments

Loading...

Next up

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Back to indie dev...

Pixel Card Wars: new cards: spells and items

Completing the board

Pixel Card Wars: How gamedev proceeds (hand design)

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Connecting levels: adding the world view 🗺️

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋