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Happy New Year!
It's been a while since I last posted, but I've still been hard at work with the first chapter of Kodon's story.
And to show for it, we have this stylish fellow - he may be slippery, but he's no match for Kodon's homing shot!
Rejoice! The jankiest puzzle in the game has been re-done.
It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.
Hmm, what was that someone said about backstabbing?
@TofuPixel is a Jolter to Watch and a pixel artist from England who works on indie games. She likes horror, nature, and funny animals! Follow @TofuPixel
before the quest ends on April 15 and you'll get Coins!
Sweet victory.
Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.
Stay tuned for more news in the coming months!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.
I also wrote a new song to go with it!
Keep an eye out for this in the next update, coming... whenever I feel like it.
And here's the shop animation for last week's new flail weapon.
Its jump attack hits a wide area, making it perfect for swatting flying enemies!
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Operative Delta, elite assassin.
She'll play some sort of part in Kodon's upcoming story content.
The only question is just how much stabbing this part will involve!
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