Game
FNaF World XL
7 days ago

Eh...


While I tried to think of a good way to explain the whole "putting off XL's development for three months because I got overwhelmed, demoralized and then further stressed out by other irl factors" situation, nothing really came to mind.

A tiny bit of that motivation came back, so I'm just gonna try and keep it simple by working on a new "reverse" to-do list. (Rather than listing everything wrong and being hit with a literal wall of text, I'm just gonna list everything that I've touched on and see if that works out better.)

screenshot_2025-12-07_105040.png

Apologies for dragging my heels for so long, but I do want to thank those of you who are still sticking around for this.



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

I might be having too much fun with this process...

First signs of danger.

Yeah, we're doing this.

It's been a long time coming...

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.