Game
Breakfast for Doctor Dankworth

7 years ago

The final boss...?

Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now.

I also added audio, but more about it later (maybe).




1 comment

Loading...

Next up

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.

I almost forgot to implement death. Well, here it is.

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

New things: - Item drops - Two new enemies (wraith & bee) - A crystal ball that will turn these pink floor tiles on - The test map is now looping, and so will be the main map, too - A test item that can be obtained

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

Version 1.0.0 released

This is the main (stable) release.