Next up
This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.
Stuff
Devlog is coming once I draw the logo and create the game page.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
I almost forgot to implement death. Well, here it is.
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