Next up
I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.
A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.
Version 1.0.0 released
This is the main (stable) release.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
I almost forgot to implement death. Well, here it is.
Here's some #art. You don't have to thank me.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.
New things: - Item drops - Two new enemies (wraith & bee) - A crystal ball that will turn these pink floor tiles on - The test map is now looping, and so will be the main map, too - A test item that can be obtained
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