Next up
Tiny sneak peek at the threat you will face in this game.
Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.
I've also slightly updated the player character's model and feel like sharing some about them. Meet Morgan Walker, a skilled gun-for-hire who specializes in security jobs and is currently stationed at a lab known as "The Crater".
Phew. Barely made it. Game's out! I am EXTREMELY pleased with this game overall and am looking forward to seeing what people think!
New Inventory Menu UI for my next game
Doors!
Got throwable *logic* in and complete, but no animations yet so it just defaults to the handgun anims. It's a start!
:>
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
Grenades are now fully implemented!
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