I’ve been working on #small things in my #roguelike Highlight worn items in inventory bars + add close menu icon (for #android mainly) #gamedev #indiedev #screenshotsaturday #pixelart #awesome #Yeahhhh

Thanks to players for suggesting these things
I’ve been working on #small things in my #roguelike Highlight worn items in inventory bars + add close menu icon (for #android mainly) #gamedev #indiedev #screenshotsaturday #pixelart #awesome #Yeahhhh

Thanks to players for suggesting these things
Connecting levels: adding the world view 🗺️
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Not a mockup
Pixel Card Wars: How gamedev proceeds (hand design)
Pixel Card Wars: new cards: spells and items
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Completing the board
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
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