I’ve been working on #small things in my #roguelike Highlight worn items in inventory bars + add close menu icon (for #android mainly) #gamedev #indiedev #screenshotsaturday #pixelart #awesome #Yeahhhh

Thanks to players for suggesting these things
I’ve been working on #small things in my #roguelike Highlight worn items in inventory bars + add close menu icon (for #android mainly) #gamedev #indiedev #screenshotsaturday #pixelart #awesome #Yeahhhh

Thanks to players for suggesting these things
Completing the board
Back to indie dev...
Not a mockup
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Juiced combat
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Pixel Card Wars: new cards: spells and items
Pixel Card Wars: How gamedev proceeds (hand design)
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
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