6 years ago

Even more boxes! The number of boxes shown will depend on the number of items the player has found while scavenging at abandoned locations. Clicking any one of them will open the inventory system.

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Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.

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So guys, we did it, we reached 1 000 stickers

Items can now be moved between inventory slots and swapped places with each other. The inventory system is slowly coming together!

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BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(

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Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.

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The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.

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This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.

#godotengine #gamedev #indiedev #perspective #sobanya