Even more boxes! The number of boxes shown will depend on the number of items the player has found while scavenging at abandoned locations. Clicking any one of them will open the inventory system.
Next up
Working on fixing the perspective in my game. Not quite there yet, but it's definitely improving.
Figured out how to display the number of items found instead of displaying the same item multiple times. Might be a little hard to see them in the gif though :(
#godotengine #godot #gamedev #indiedev #indiegame #gamedesign #lootsystem #sobanya
The current state of the loot system in my game. Players can select up to four locations where they want to scavenge and receive some randomly-generated loot.
#godotengine #gamedev #indiedev #indiegame #godot #lootsystem #sobanya
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I really thought I had "fixed it" when I posted the before and after images. How wrong I was...
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
The humble beginnings of what will eventually become an inventory system. For now, it’s just a grand display of apples though.
#godotengine #godot #gamedev #indiedev #indiegame #gamedevelopment #inventorysystem #sobanya
The early stages of a loot system. Next, I will have to figure out how to replace repeated items with numbers on top of one item.
Learned how to use Adobe Illustrator just for this, but I finally gave my characters a much needed makeover. Here is one of them.
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