
Experimenting with textures in Hyper Drift X.
Rainbow Road!
Next up
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Flowers (colored sketch)
Added a Discord link into main menu, should help with building a community!
Computer gore
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
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