
Experimenting with textures in Hyper Drift X.
Rainbow Road!
Next up
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Memebit @MemeManOfficial ![]()
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Just here for ambience.
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI












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