Experimenting with textures in Hyper Drift X.
Rainbow Road!
Next up
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Added a Discord link into main menu, should help with building a community!
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Goober Girl || Full body Fan-Art For my dear Frendo, @Victoree
I just wanted to try some effects that I learned on Youtube :'333
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
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