Loading...
121
4 years ago

Experimenting with textures in Hyper Drift X.
Rainbow Road!




0 comments

Loading...

Next up

Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Hiiii~

Silly thing that ended dragging @octyfish into it

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

I need to change place to live how fast I can so I openning commss If u want to know why exactly check my insta

My tat can be longerĀ 

Here Is my tos (upfront payment bc of bad situation)

https://clautandus.carrd.co

I will be gratefull for any help!

More Hyper Drift X! Trying out a flatter road texture. What do you think?

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad

happy women's day everypony! I drew me and @ShadowFox1987 as our League of Legends mains! Millie as Ahri and me as Sett (in his HEARTSTEEL skin of course, yes I am OBSESSED with it)

really proud of how the 9 tails turned out

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.