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4 years ago

Experimenting with textures in Hyper Drift X.
Rainbow Road!




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Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

Flowers (colored sketch)

Added a Discord link into main menu, should help with building a community!

Computer gore

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Forgot to share this-

It's a boy!

This fella has been in my gallery since yesterday

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI