
Experimenting with textures in Hyper Drift X.
Rainbow Road!
Next up
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Added a Discord link into main menu, should help with building a community!
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
hii I've been doing some art remasters lately. @General_Skaza_ has made slight changes to the characters' designs and my artstyle has improved, so here
new vers on the left/top, old on the right/bottom
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
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