
Added some more things to make gameplay feel nice.
- Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Next up
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Experimenting with textures in Hyper Drift X. Rainbow Road!
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Added a Discord link into main menu, should help with building a community!
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