3 years ago

Added some more things to make gameplay feel nice.
- Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD




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Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Added a Discord link into main menu, should help with building a community!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Experimenting with textures in Hyper Drift X. Rainbow Road!

Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots