4 years ago

Added some more things to make gameplay feel nice.
- Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD




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More Hyper Drift X! Trying out a flatter road texture. What do you think?

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! 🔽

Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

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Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad