
Added some more things to make gameplay feel nice.
- Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Next up
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!
More Hyper Drift X! Trying out a flatter road texture. What do you think?
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Experimenting with textures in Hyper Drift X. Rainbow Road!
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad











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