5 years ago

Added some more things to make gameplay feel nice.
- Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD




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Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!

More Hyper Drift X! Trying out a flatter road texture. What do you think?

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

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Play the demo & wishlist now: https://bit.ly/AetherAndIron

Bloom does all the lifting on the booster effect here #ScreenshotSaturday

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Experimenting with textures in Hyper Drift X. Rainbow Road!

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad