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Hyper Drift X
5 years ago

Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!




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Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots

Experimenting with textures in Hyper Drift X. Rainbow Road!

Made more improvements to the main screen HUD.

- Textures have more contrast

- "Techy" particle system on the floor

- Clarified UI

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

More Hyper Drift X! Trying out a flatter road texture. What do you think?

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Added some more things to make gameplay feel nice. - Added radial speed lines

- Less "real" and more vivid colours

- Simplified the HUD

Doing some experiments with camera and crazy colours! Reminds me of rainbow road. #IndieDev #RainbowRoad

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.