
More Hyper Drift X!
Trying out a flatter road texture. What do you think?
Next up
Made more improvements to the main screen HUD.
- Textures have more contrast
- "Techy" particle system on the floor
- Clarified UI
Heres a look at a track in Hyper Drift X! Tracks are typically 30-45 seconds with lots of chances for optimization. Think Trackmania meets F-Zero.
Bloom does all the lifting on the booster effect here #ScreenshotSaturday
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Added some more things to make gameplay feel nice. - Added radial speed lines
- Less "real" and more vivid colours
- Simplified the HUD
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on the visual style of Hyper Drift X. This is a mix of flat shading and post processing (Lots of saturation) I think the result is much nicer than in my previous screenshots
Experimenting with textures in Hyper Drift X. Rainbow Road!
Here is my current progress with iOS game Hyper Drift X. Still have lots to work on!












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